Showing 43 keywords
Flying
abilityThis creature can only be blocked by creatures with flying or reach.
(This creature can't be blocked except by creatures with flying and/or reach.)
First Strike
abilityThis creature deals combat damage before creatures without first strike.
(This creature deals combat damage before creatures without first strike.)
Double Strike
abilityThis creature deals both first-strike and regular combat damage.
(This creature deals both first-strike and regular combat damage.)
Deathtouch
abilityAny amount of damage this deals to a creature is enough to destroy it.
(Any amount of damage this deals to a creature is enough to destroy it.)
Defender
abilityThis creature can't attack.
(This creature can't attack.)
Haste
abilityThis creature can attack and tap the turn it comes under your control.
(This creature can attack and tap as soon as it comes under your control.)
Hexproof
abilityThis permanent can't be the target of spells or abilities your opponents control.
(This creature can't be the target of spells or abilities your opponents control.)
Indestructible
abilityEffects that say "destroy" don't destroy this permanent. A creature with indestructible can't be destroyed by damage.
(Damage and effects that say "destroy" don't destroy this permanent.)
Lifelink
abilityDamage dealt by this permanent also causes you to gain that much life.
(Damage dealt by this creature also causes you to gain that much life.)
Menace
abilityThis creature can't be blocked except by two or more creatures.
(This creature can't be blocked except by two or more creatures.)
Reach
abilityThis creature can block creatures with flying.
(This creature can block creatures with flying.)
Trample
abilityThis creature can deal excess combat damage to the player or planeswalker it's attacking.
(This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Vigilance
abilityAttacking doesn't cause this creature to tap.
(Attacking doesn't cause this creature to tap.)
Ward
abilityWhenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost.
(Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost].)
Activate
actionTo activate an ability is to put it onto the stack and pay its costs.
Attach
actionTo move an Equipment or Aura onto a creature or other permanent.
Cast
actionTo cast a spell is to take it from where it is and put it on the stack.
Counter
actionTo cancel a spell or ability so it doesn't resolve and none of its effects occur.
Destroy
actionTo move a permanent from the battlefield to its owner's graveyard.
Discard
actionTo move a card from your hand to your graveyard.
Exile
actionTo put an object into the exile zone from wherever it currently is.
Sacrifice
actionTo move a permanent you control to its owner's graveyard.
Scry
actionTo look at a number of cards from the top of your library, then put any number on the bottom and the rest on top in any order.
(Look at the top N cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Search
actionTo look at all cards in a stated zone and find cards that match given criteria.
Shuffle
actionTo randomize your library.
Tap
actionTo turn a permanent sideways. Often abbreviated with the tap symbol.
Untap
actionTo return a tapped permanent to its upright position.
Flashback
mechanicYou may cast this card from your graveyard for its flashback cost, then exile it.
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kicker
mechanicYou may pay an additional cost as you cast this spell. If you do, additional effects occur.
(You may pay an additional [cost] as you cast this spell.)
Flash
abilityYou may cast this spell any time you could cast an instant.
(You may cast this spell any time you could cast an instant.)
Equip
mechanicPay the equip cost and attach this Equipment to target creature you control. Equip only as a sorcery.
([Cost]: Attach to target creature you control. Equip only as a sorcery.)
Prowess
abilityWhenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.
(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Convoke
mechanicYour creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.
(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Cascade
mechanicWhen you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost.
(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Delve
mechanicEach card you exile from your graveyard while casting this spell pays for 1.
(Each card you exile from your graveyard while casting this spell pays for 1.)
Cycling
mechanicPay the cycling cost and discard this card: Draw a card.
([Cost], Discard this card: Draw a card.)
Landfall
mechanicWhenever a land enters the battlefield under your control, this ability triggers.
Annihilator
mechanicWhenever this creature attacks, defending player sacrifices N permanents.
(Whenever this creature attacks, defending player sacrifices N permanents.)
Affinity
mechanicThis spell costs 1 less to cast for each [object] you control.
(This spell costs 1 less to cast for each [object] you control.)
Modular
mechanicThis creature enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.
(This creature enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Protection
abilityThis permanent can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with the stated quality.
(This creature can't be blocked, targeted, dealt damage, or enchanted by anything [quality].)
Regenerate
actionThe next time this permanent would be destroyed, instead tap it, remove it from combat, and remove all damage from it.
Banding
abilityAny creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group.
(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)