Codex of Keywords

Glossary

Reminder text, rules text, and a name to remember.

Showing 113 keywords

Flying

Evergreen
ability

This creature can only be blocked by creatures with flying or reach.

This creature can't be blocked except by creatures with flying and/or reach.

e.g. Serra Angel
Since Limited Edition Alpha
See cards →

First Strike

Evergreen
ability

This creature deals combat damage before creatures without first strike.

This creature deals combat damage before creatures without first strike.

e.g. Benalish Marshal
Since Limited Edition Alpha
See cards →

Double Strike

Evergreen
ability

This creature deals both first-strike and regular combat damage.

This creature deals both first-strike and regular combat damage.

e.g. Mirran Crusader
Since Legions
See cards →

Deathtouch

Evergreen
ability

Any amount of damage this deals to a creature is enough to destroy it.

Any amount of damage this deals to a creature is enough to destroy it.

e.g. Vampire Nighthawk
Since Future Sight
See cards →

Defender

Evergreen
ability

This creature can't attack.

This creature can't attack.

e.g. Wall of Omens
Since Champions of Kamigawa
See cards →

Haste

Evergreen
ability

This creature can attack and tap the turn it comes under your control.

This creature can attack and tap as soon as it comes under your control.

e.g. Goblin Guide
Since Limited Edition Alpha
See cards →

Hexproof

Evergreen
ability

This permanent can't be the target of spells or abilities your opponents control.

This creature can't be the target of spells or abilities your opponents control.

e.g. Invisible Stalker
Since Magic 2012
See cards →

Indestructible

Evergreen
ability

Effects that say "destroy" don't destroy this permanent. A creature with indestructible can't be destroyed by damage.

Damage and effects that say "destroy" don't destroy this permanent.

e.g. Darksteel Colossus
Since Darksteel
See cards →

Lifelink

Evergreen
ability

Damage dealt by this permanent also causes you to gain that much life.

Damage dealt by this creature also causes you to gain that much life.

e.g. Vampire Nighthawk
Since Future Sight
See cards →

Menace

Evergreen
ability

This creature can't be blocked except by two or more creatures.

This creature can't be blocked except by two or more creatures.

e.g. Goblin Heelcutter
Since Magic Origins
See cards →

Reach

Evergreen
ability

This creature can block creatures with flying.

This creature can block creatures with flying.

e.g. Giant Spider
Since Limited Edition Alpha
See cards →

Trample

Evergreen
ability

This creature can deal excess combat damage to the player or planeswalker it's attacking.

This creature can deal excess combat damage to the player or planeswalker it's attacking.

e.g. Colossal Dreadmaw
Since Limited Edition Alpha
See cards →

Vigilance

Evergreen
ability

Attacking doesn't cause this creature to tap.

Attacking doesn't cause this creature to tap.

e.g. Serra Angel
Since Limited Edition Alpha
See cards →

Ward

Evergreen
ability

Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost.

Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost].

e.g. Wandering Emperor
Since Strixhaven
See cards →

Flash

Evergreen
ability

You may cast this spell any time you could cast an instant.

You may cast this spell any time you could cast an instant.

e.g. Snapcaster Mage
Since Mirage
See cards →

Activate

Returning
action

To put an activated ability on the stack and pay its costs.

e.g. Prodigal Pyromancer

Attach

Returning
action

To move an Equipment or Aura onto a creature or other permanent.

e.g. Bonesplitter

Cast

Returning
action

To take a spell from your hand (or another zone) and put it on the stack, paying its costs.

e.g. Lightning Bolt

Counter

Returning
action

To cancel a spell or ability so it doesn't resolve and none of its effects occur.

e.g. Counterspell

Destroy

Returning
action

To move a permanent from the battlefield to its owner's graveyard. Indestructible permanents can't be destroyed.

e.g. Murder

Discard

Returning
action

To move a card from your hand to your graveyard.

e.g. Mind Rot

Exile

Returning
action

To put an object into the exile zone. Exiled cards are removed from the game (unless an effect returns them).

e.g. Path to Exile

Sacrifice

Returning
action

To move a permanent you control to its owner's graveyard. You can't sacrifice permanents you don't control.

e.g. Diabolic Intent

Scry

Returning
action

Look at the top N cards of your library, then put any number on the bottom in any order and the rest on top in any order.

Look at the top N cards of your library, then put any number of them on the bottom and the rest on top in any order.

e.g. Opt
See cards →

Search

Returning
action

To look at all cards in a stated zone and find cards that match the given criteria.

e.g. Rampant Growth

Shuffle

Returning
action

To randomize the order of cards in your library.

e.g. Evolving Wilds

Tap

Returning
action

To turn a permanent sideways, indicating it has been used. Tapped creatures cannot block.

e.g. Llanowar Elves

Untap

Returning
action

To return a tapped permanent to its upright position, readying it for use again.

e.g. Seedborn Muse

Flashback

Returning
mechanic

You may cast this card from your graveyard for its flashback cost, then exile it.

You may cast this card from your graveyard for its flashback cost. Then exile it.

e.g. Think Twice
Since Odyssey
See cards →

Kicker

Returning
mechanic

You may pay an additional cost as you cast this spell. If you do, additional effects occur.

You may pay an additional [cost] as you cast this spell.

e.g. Hallar, the Firefletcher
Since Invasion
See cards →

Equip

Returning
mechanic

Pay the equip cost and attach this Equipment to target creature you control. Equip only as a sorcery.

[Cost]: Attach to target creature you control. Equip only as a sorcery.

e.g. Sword of Fire and Ice
Since Mirrodin
See cards →

Prowess

Returning
ability

Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.

Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.

e.g. Monastery Swiftspear
Since Khans of Tarkir
See cards →

Convoke

Returning
mechanic

Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.

Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.

e.g. Chord of Calling
Since Ravnica
See cards →

Cascade

Returning
mechanic

When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.

When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.

e.g. Bloodbraid Elf
Since Alara Reborn
See cards →

Delve

Returning
mechanic

Each card you exile from your graveyard while casting this spell pays for 1.

Each card you exile from your graveyard while casting this spell pays for 1.

e.g. Treasure Cruise
Since Future Sight
See cards →

Cycling

Returning
mechanic

Pay the cycling cost and discard this card: Draw a card.

[Cost], Discard this card: Draw a card.

e.g. Decree of Justice
Since Urza's Saga
See cards →

Landfall

Returning
mechanic

Whenever a land enters the battlefield under your control, this ability triggers.

e.g. Lotus Cobra
Since Zendikar
See cards →

Annihilator

Returning
mechanic

Whenever this creature attacks, defending player sacrifices N permanents.

Whenever this creature attacks, defending player sacrifices N permanents.

e.g. Ulamog, the Infinite Gyre
Since Rise of the Eldrazi
See cards →

Affinity

Returning
mechanic

This spell costs 1 less to cast for each [object] you control.

This spell costs 1 less to cast for each [object] you control.

e.g. Thoughtcast
Since Mirrodin
See cards →

Modular

Returning
mechanic

This creature enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.

This creature enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.

e.g. Arcbound Ravager
Since Darksteel
See cards →

Protection

Returning
ability

This permanent can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with the stated quality.

This creature can't be blocked, targeted, dealt damage, or enchanted by anything [quality].

e.g. White Knight
Since Limited Edition Alpha
See cards →

Dredge

Returning
mechanic

If you would draw a card, instead you may mill N cards. If you do, return this card from your graveyard to your hand.

If you would draw a card, you may instead put N cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand.

e.g. Golgari Grave-Troll
Since Ravnica: City of Guilds
See cards →

Madness

Returning
mechanic

If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it in your graveyard.

If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.

e.g. Fiery Temper
Since Odyssey
See cards →

Escape

Returning
mechanic

You may cast this card from your graveyard for its escape cost by exiling the required number of other cards from your graveyard.

You may cast this card from your graveyard for its escape cost.

e.g. Uro, Titan of Nature's Wrath
Since Theros Beyond Death
See cards →

Embalm

Returning
mechanic

Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie in addition to its other types. Embalm only as a sorcery.

[Cost], Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie in addition to its other colors and types. Embalm only as a sorcery.

e.g. Vizier of Many Faces
Since Amonkhet
See cards →

Eternalize

Returning
mechanic

Exile this card from your graveyard: Create a token that's a copy of it, except it's 4/4, black, and a Zombie in addition to its other types. Eternalize only as a sorcery.

[Cost], Exile this card from your graveyard: Create a token that's a copy of it, except it's 4/4 black Zombie in addition to its other types and colors. Eternalize only as a sorcery.

e.g. Champion of Wits
Since Hour of Devastation
See cards →

Disturb

Returning
mechanic

You may cast this card from your graveyard transformed for its disturb cost.

You may cast this card from your graveyard transformed for its disturb cost.

e.g. Lunarch Veteran
Since Innistrad: Midnight Hunt
See cards →

Unearth

Returning
mechanic

Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.

Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.

e.g. Viscera Dragger
Since Shards of Alara
See cards →

Persist

Returning
ability

When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.

When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.

e.g. Kitchen Finks
Since Shadowmoor
See cards →

Undying

Returning
ability

When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.

When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.

e.g. Geralf's Messenger
Since Dark Ascension
See cards →

Wither

Returning
ability

This creature deals damage to creatures in the form of -1/-1 counters.

This creature deals damage to creatures in the form of -1/-1 counters.

e.g. Boggart Ram-Gang
Since Shadowmoor
See cards →

Infect

Returning
ability

This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters. A player with 10 or more poison counters loses the game.

This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.

e.g. Glistener Elf
Since Scars of Mirrodin
See cards →

Toxic

Returning
ability

Whenever this creature deals combat damage to a player, that player gets N poison counters.

Whenever this creature deals combat damage to a player, that player gets N poison counter(s).

e.g. Venomous Bruiser
Since Phyrexia: All Will Be One
See cards →

Rad

Returning
mechanic

Players accumulate rad counters. At the beginning of each end step, each player mills cards equal to their rad counters and loses life equal to the number of nonland cards milled this way.

e.g. Rads of Doom
Since Commander: Fallout
See cards →

Energy

Returning
mechanic

A resource counter represented by ⚡. Cards give you energy counters or let you pay energy counters for effects. Energy does not reset between turns.

(Each ⚡ is an energy counter.)

e.g. Aetherworks Marvel
Since Kaladesh
See cards →

Experience

Returning
mechanic

A counter placed on you as a player (not on a permanent). Certain legendary commanders get stronger as you accumulate more experience counters.

e.g. Meren of Clan Nel Toth
Since Commander 2015
See cards →

Adapt

Returning
mechanic

If this creature has no +1/+1 counters on it, put N +1/+1 counters on it.

If this creature has no +1/+1 counters on it, put N +1/+1 counter(s) on it.

e.g. Incubation Druid
Since Ravnica Allegiance
See cards →

Graft

Returning
mechanic

This creature enters the battlefield with N +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto that creature.

This creature enters the battlefield with N +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.

e.g. Simic Initiate
Since Dissension
See cards →

Proliferate

Returning
action

Choose any number of permanents and/or players, then give each another counter of each kind that permanent or player already has.

Choose any number of permanents and/or players, then give each another counter of each kind that permanent or player already has.

e.g. Evolution Sage
Since Scars of Mirrodin
See cards →

Ninjutsu

Returning
mechanic

Return an unblocked attacking creature you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking.

Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.

e.g. Sakashima's Student
Since Betrayers of Kamigawa
See cards →

Crew

Returning
mechanic

Tap any number of creatures you control with total power N or greater: This Vehicle becomes an artifact creature until end of turn.

Tap any number of creatures you control with total power N or greater: This Vehicle becomes an artifact creature until end of turn.

e.g. Smuggler's Copter
Since Kaladesh
See cards →

Bestow

Returning
mechanic

If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.

If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.

e.g. Nighthowler
Since Theros
See cards →

Dash

Returning
mechanic

You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.

You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.

e.g. Kolaghan, the Storm's Fury
Since Fate Reforged
See cards →

Blitz

Returning
mechanic

If you cast this spell for its blitz cost, it gains haste and "when this creature dies, draw a card," and it's sacrificed at the beginning of the next end step.

If you cast this spell for its blitz cost, it gains haste and "when this creature dies, draw a card," and it's sacrificed at the beginning of the next end step.

e.g. Goblin Anarchomancer
Since Streets of New Capenna
See cards →

Connive

Returning
mechanic

Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.

Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.

e.g. Wingshield Agent
Since Streets of New Capenna
See cards →

Training

Returning
ability

Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.

Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.

e.g. Hopeful Initiate
Since Innistrad: Crimson Vow
See cards →

Backup

Returning
mechanic

When this creature enters, put N +1/+1 counters on target creature. If that target is another creature, it gains each non-backup ability this creature has until end of turn.

When this creature enters, put N +1/+1 counter(s) on target creature. If that target is another creature, it gains each non-backup ability this creature has until end of turn.

e.g. Backup Agent
Since March of the Machine
See cards →

Exert

Returning
mechanic

You may exert this creature as it attacks. When you do, it doesn't untap during your next untap step, but an additional effect occurs.

You may exert this creature as it attacks. (An exerted creature won't untap during your next untap step.)

e.g. Glory-Bound Initiate
Since Amonkhet
See cards →

Battalion

Returning
mechanic

Whenever this creature and at least two other creatures attack, a bonus effect occurs.

Whenever this creature and at least two other creatures attack, [effect].

e.g. Boros Elite
Since Gatecrash
See cards →

Bloodrush

Returning
mechanic

Discard this card: Target attacking creature gets a bonus until end of turn.

Discard this card: Target attacking creature gets [bonus] until end of turn.

e.g. Ghor-Clan Rampager
Since Gatecrash
See cards →

Foray

Returning
mechanic

An ability that triggers the first time you attack each turn.

e.g. Roving Keep
Since Throne of Eldraine
See cards →

Raid

Returning
mechanic

A bonus effect that applies if you attacked with a creature this turn.

e.g. Mardu Heart-Piercer
Since Khans of Tarkir
See cards →

Ferocious

Returning
mechanic

A bonus effect that applies if you control a creature with power 4 or greater.

e.g. Crater's Claws
Since Khans of Tarkir
See cards →

Morph

Returning
mechanic

You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.

You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.

e.g. Exalted Angel
Since Onslaught
See cards →

Megamorph

Returning
mechanic

You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.

You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.

e.g. Den Protector
Since Dragons of Tarkir
See cards →

Buyback

Returning
mechanic

You may pay an additional buyback cost as you cast this spell. If you do, put this spell into its owner's hand instead of the graveyard as it resolves.

You may pay an additional [cost] as you cast this spell. If you do, put this card into its owner's hand as it resolves.

e.g. Capsize
Since Tempest
See cards →

Replicate

Returning
mechanic

When you cast this spell, you may pay its replicate cost any number of times. For each time you pay it, copy the spell.

When you cast this spell, copy it for each time you paid its replicate cost.

e.g. Pyromatics
Since Guildpact
See cards →

Splice

Returning
mechanic

As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.

As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.

e.g. Glacial Ray
Since Champions of Kamigawa
See cards →

Overload

Returning
mechanic

You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each."

You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each."

e.g. Cyclonic Rift
Since Return to Ravnica
See cards →

Jump-start

Returning
mechanic

You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.

You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.

e.g. Radical Idea
Since Guilds of Ravnica
See cards →

Rebound

Returning
mechanic

If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.

If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.

e.g. Distortion Strike
Since Rise of the Eldrazi
See cards →

Storm

Returning
mechanic

When you cast this spell, copy it for each spell cast before it this turn.

When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.

e.g. Tendrils of Agony
Since Scourge
See cards →

Suspend

Returning
mechanic

Rather than cast this card from your hand, pay its suspend cost and exile it with time counters. At the start of your upkeep, remove a counter; when the last is removed, cast the spell for free.

Rather than cast this card from your hand, you may pay its suspend cost. If you do, exile it with [N] time counters on it. At the beginning of each of your upkeeps, remove a time counter. When the last is removed, cast it without paying its mana cost.

e.g. Ancestral Vision
Since Time Spiral
See cards →

Spectacle

Returning
mechanic

You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.

You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.

e.g. Light Up the Stage
Since Ravnica Allegiance
See cards →

Spree

Returning
mechanic

Choose one or more additional costs as you cast this spell, each with their own effects. You must choose at least one.

Choose one or more additional costs.

e.g. Pick Your Poison
Since Outlaws of Thunder Junction
See cards →

Improvise

Returning
mechanic

Each artifact you tap after you're done activating mana abilities pays for 1.

Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.

e.g. Whir of Invention
Since Aether Revolt
See cards →

Surveil

Returning
action

Look at the top N cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.

Look at the top N cards of your library, then put any number of them into your graveyard and the rest on top in any order.

e.g. Sinister Sabotage
Since Guilds of Ravnica
See cards →

Investigate

Returning
action

Create a Clue artifact token with "2, Sacrifice this artifact: Draw a card."

(It's an artifact with "2, Sacrifice this artifact: Draw a card.")

e.g. Thraben Inspector
Since Shadows over Innistrad
See cards →

Explore

Returning
action

Reveal the top card of your library. If it's a land, put it into your hand. Otherwise, put a +1/+1 counter on this creature and put the card back or into your graveyard.

Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or into your graveyard.

e.g. Merfolk Branchwalker
Since Ixalan
See cards →

Learn

Returning
action

You may reveal a Lesson card from outside the game and put it into your hand, or discard a card to draw a card.

You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.

e.g. Environmental Sciences
Since Strixhaven: School of Mages
See cards →

Foretell

Returning
mechanic

During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.

During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.

e.g. Alrund's Epiphany
Since Kaldheim
See cards →

Plot

Returning
mechanic

You may pay the plot cost and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost.

You may pay [cost] and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.

e.g. Slick Sequence
Since Outlaws of Thunder Junction
See cards →

Discover

Returning
mechanic

Exile cards from the top of your library until you exile a nonland card with mana value N or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.

Exile cards from the top of your library until you exile a nonland card with mana value N or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.

e.g. Trumpeting Carnosaur
Since The Lost Caverns of Ixalan
See cards →

Mill

Returning
action

To put that many cards from the top of your library into your graveyard.

Put the top N cards of your library into your graveyard.

e.g. Glimpse the Unthinkable
Since Zendikar Rising (as keyword)
See cards →

Companion

Returning
mechanic

If your starting deck meets this companion's condition, you may begin the game with this card in a separate zone. Once per game, for 3, you may put it into your hand.

If this card is your chosen companion, you may put it into your hand from your sideboard for [3] any time you could cast a sorcery.

e.g. Lurrus of the Dream-Den
Since Ikoria: Lair of Behemoths
See cards →

Mutate

Returning
mechanic

If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities of the ones under it.

If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities of the ones under it.

e.g. Gemrazer
Since Ikoria: Lair of Behemoths
See cards →

Meld

Returning
mechanic

Exile two specified cards you control, then put the combined meld card onto the battlefield.

e.g. Bruna, the Fading Light
Since Eldritch Moon
See cards →

Daybound

Returning
mechanic

If a player casts no spells during their own turn, it becomes night. Cards with Daybound are the day face of double-faced cards that transform based on the day/night cycle.

If a player casts no spells during their own turn, it becomes night. This transforms at night.

e.g. Tovolar, Dire Overlord
Since Innistrad: Midnight Hunt
See cards →

Nightbound

Returning
mechanic

If a player casts two or more spells during their own turn, it becomes day. Cards with Nightbound are the night face of day/night double-faced cards.

If a player casts two or more spells during their own turn, it becomes day. This transforms at day.

e.g. Tovolar's Magehunter
Since Innistrad: Midnight Hunt
See cards →

Saga

Returning
mechanic

An enchantment type. As this Saga enters and at the beginning of your precombat main phase, add a lore counter and trigger the chapter ability matching the current counter count. Sacrifice the Saga when the final chapter triggers.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after the chosen chapter ability.)

e.g. The Eldest Reborn
Since Dominaria
See cards →

Treasure

Returning
mechanic

An artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."

(It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

e.g. Smothering Tithe
Since Ixalan
See cards →

Clue

Returning
mechanic

An artifact token with "2, Sacrifice this artifact: Draw a card."

(It's an artifact with "2, Sacrifice this artifact: Draw a card.")

e.g. Thraben Inspector
Since Shadows over Innistrad
See cards →

Food

Returning
mechanic

An artifact token with "2, Tap, Sacrifice this artifact: You gain 3 life."

(It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

e.g. Gilded Goose
Since Throne of Eldraine
See cards →

Blood

Returning
mechanic

An artifact token with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card."

(It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

e.g. Bloodtithe Harvester
Since Innistrad: Crimson Vow
See cards →

Map

Returning
mechanic

An artifact token with "1, Tap, Sacrifice this artifact: Target creature you control explores."

(It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores.")

e.g. Get Lost
Since The Lost Caverns of Ixalan
See cards →

Devotion

Returning
mechanic

Your devotion to a color is the number of mana symbols of that color among the mana costs of permanents you control.

e.g. Gray Merchant of Asphodel
Since Theros
See cards →

Delirium

Returning
mechanic

A bonus effect that applies if there are four or more card types among cards in your graveyard.

e.g. Ishkanah, Grafwidow
Since Shadows over Innistrad
See cards →

Threshold

Returning
mechanic

A bonus effect that applies if you have seven or more cards in your graveyard.

e.g. Werebear
Since Odyssey
See cards →

Hellbent

Returning
mechanic

A bonus effect that applies if you have no cards in hand.

e.g. Anthem of Rakdos
Since Dissension
See cards →

Metalcraft

Returning
mechanic

A bonus effect that applies if you control three or more artifacts.

e.g. Mox Opal
Since Scars of Mirrodin
See cards →

Morbid

Returning
mechanic

A bonus effect that applies if a creature died this turn.

e.g. Tragic Slip
Since Innistrad
See cards →

Formidable

Returning
mechanic

A bonus effect that applies if you control creatures with total power 8 or greater.

e.g. Epic Confrontation
Since Dragons of Tarkir
See cards →

Undergrowth

Returning
mechanic

A bonus that scales with the number of creature cards in your graveyard.

e.g. Glowspore Shaman
Since Guilds of Ravnica
See cards →