Codex of Keywords

Glossary

Reminder text, rules text, and a name to remember.

Search every era of Magic. The tier filters describe frequency, not format legality. Definitions are quick summaries; consult the official rules for edge cases.

Showing 143 keywords

Flying

Evergreen
ability

This creature can only be blocked by creatures with flying or reach.

“This creature can't be blocked except by creatures with flying and/or reach.”

e.g. Serra Angel
See cards →

First Strike

Evergreen
ability

This creature deals combat damage before creatures without first strike.

“This creature deals combat damage before creatures without first strike.”

e.g. White Knight
See cards →

Double Strike

Evergreen
ability

This creature deals both first-strike and regular combat damage.

“This creature deals both first-strike and regular combat damage.”

e.g. Mirran Crusader
See cards →

Deathtouch

Evergreen
ability

Any amount of damage this deals to a creature is enough to destroy it.

“Any amount of damage this deals to a creature is enough to destroy it.”

e.g. Vampire Nighthawk
See cards →

Defender

Evergreen
ability

This creature can't attack.

“This creature can't attack.”

e.g. Wall of Omens
See cards →

Haste

Evergreen
ability

This creature can attack and use its tap- or untap-symbol abilities without waiting until your next turn. Other timing rules still apply.

e.g. Goblin Guide
See cards →

Hexproof

Evergreen
ability

This permanent can't be the target of spells or abilities your opponents control.

“This creature can't be the target of spells or abilities your opponents control.”

e.g. Invisible Stalker
See cards →

Indestructible

Evergreen
ability

Effects that say "destroy" don't destroy this permanent. A creature with indestructible can't be destroyed by damage.

“Damage and effects that say "destroy" don't destroy this permanent.”

e.g. Darksteel Colossus
See cards →

Lifelink

Evergreen
ability

Damage dealt by this permanent also causes you to gain that much life.

“Damage dealt by this creature also causes you to gain that much life.”

e.g. Vampire Nighthawk
See cards →

Menace

Evergreen
ability

This creature can't be blocked except by two or more creatures.

“This creature can't be blocked except by two or more creatures.”

e.g. Boggart Brute
See cards →

Reach

Evergreen
ability

This creature can block creatures with flying.

“This creature can block creatures with flying.”

e.g. Giant Spider
See cards →

Trample

Evergreen
ability

After assigning lethal damage to every blocker, this creature can assign excess combat damage to the player, planeswalker, or battle it is attacking.

e.g. Colossal Dreadmaw
See cards →

Vigilance

Evergreen
ability

Attacking doesn't cause this creature to tap.

“Attacking doesn't cause this creature to tap.”

e.g. Serra Angel
See cards →

Ward

Evergreen
ability

Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost.

“Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost].”

e.g. Tolarian Terror
See cards →

Flash

Evergreen
ability

You may cast this spell any time you could cast an instant.

“You may cast this spell any time you could cast an instant.”

e.g. Snapcaster Mage
See cards →

Activate

Returning
action

To put an activated ability on the stack and pay its costs.

e.g. Prodigal Pyromancer

Attach

Returning
action

To move an Equipment or Aura onto a creature or other permanent.

e.g. Bonesplitter

Cast

Returning
action

To take a spell from your hand (or another zone) and put it on the stack, paying its costs.

e.g. Lightning Bolt

Counter

Returning
action

To cancel a spell or ability so it doesn't resolve and none of its effects occur.

e.g. Counterspell

Destroy

Returning
action

To move a permanent from the battlefield to its owner's graveyard. Indestructible permanents can't be destroyed.

e.g. Murder

Discard

Returning
action

To move a card from your hand to your graveyard.

e.g. Mind Rot

Exile

Returning
action

Move an object to the exile zone. It remains a game zone; other effects may let an exiled card return or be played.

e.g. Path to Exile

Sacrifice

Returning
action

To move a permanent you control to its owner's graveyard. You can't sacrifice permanents you don't control.

e.g. Diabolic Intent

Scry

Returning
action

Look at the top N cards of your library, then put any number on the bottom in any order and the rest on top in any order.

“Look at the top N cards of your library, then put any number of them on the bottom and the rest on top in any order.”

e.g. Opt
See cards →

Search

Returning
action

To look at all cards in a stated zone and find cards that match the given criteria.

e.g. Rampant Growth

Shuffle

Returning
action

To randomize the order of cards in your library.

e.g. Evolving Wilds

Tap

Returning
action

To turn a permanent sideways, indicating it has been used. Tapped creatures cannot block.

e.g. Llanowar Elves

Untap

Returning
action

To return a tapped permanent to its upright position, readying it for use again.

e.g. Seedborn Muse

Flashback

Returning
mechanic

You may cast this card from your graveyard for its flashback cost, then exile it.

“You may cast this card from your graveyard for its flashback cost. Then exile it.”

e.g. Think Twice
See cards →

Kicker

Returning
mechanic

You may pay an additional cost as you cast this spell. If you do, additional effects occur.

“You may pay an additional [cost] as you cast this spell.”

e.g. Burst Lightning
See cards →

Equip

Returning
mechanic

Pay the equip cost and attach this Equipment to target creature you control. Equip only as a sorcery.

“[Cost]: Attach to target creature you control. Equip only as a sorcery.”

e.g. Sword of Fire and Ice
See cards →

Prowess

Returning
ability

Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.

“Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.”

e.g. Monastery Swiftspear
See cards →

Convoke

Returning
mechanic

Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.

“Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.”

e.g. Chord of Calling
See cards →

Cascade

Returning
mechanic

When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.

“When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.”

e.g. Bloodbraid Elf
See cards →

Delve

Returning
mechanic

Each card you exile from your graveyard while casting this spell pays for 1.

“Each card you exile from your graveyard while casting this spell pays for 1.”

e.g. Treasure Cruise
See cards →

Cycling

Returning
mechanic

Pay the cycling cost and discard this card: Draw a card.

“[Cost], Discard this card: Draw a card.”

e.g. Decree of Justice
See cards →

Landfall

Returning
mechanic

Whenever a land enters the battlefield under your control, this ability triggers.

e.g. Lotus Cobra
See cards →

Annihilator

Returning
mechanic

Whenever this creature attacks, defending player sacrifices N permanents.

“Whenever this creature attacks, defending player sacrifices N permanents.”

e.g. Ulamog, the Infinite Gyre
See cards →

Affinity

Returning
mechanic

This spell costs 1 less to cast for each [object] you control.

“This spell costs 1 less to cast for each [object] you control.”

e.g. Thoughtcast
See cards →

Modular

Returning
mechanic

This creature enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.

“This creature enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.”

e.g. Arcbound Ravager
See cards →

Protection

Returning
ability

This permanent can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with the stated quality.

“This creature can't be blocked, targeted, dealt damage, or enchanted by anything [quality].”

e.g. White Knight
See cards →

Dredge

Returning
mechanic

If you would draw a card, instead you may mill N cards. If you do, return this card from your graveyard to your hand.

“If you would draw a card, you may instead put N cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand.”

e.g. Golgari Grave-Troll
See cards →

Madness

Returning
mechanic

If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it in your graveyard.

“If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.”

e.g. Fiery Temper
See cards →

Escape

Returning
mechanic

You may cast this card from your graveyard for its escape cost by exiling the required number of other cards from your graveyard.

“You may cast this card from your graveyard for its escape cost.”

e.g. Uro, Titan of Nature's Wrath
See cards →

Embalm

Returning
mechanic

Pay the embalm cost and exile this card from your graveyard to create a token copy. The copy is white, has no mana cost, and adds Zombie to its other creature types. Activate only as a sorcery.

e.g. Vizier of Many Faces
See cards →

Eternalize

Returning
mechanic

Pay the eternalize cost and exile this card from your graveyard to create a token copy. It is black, 4/4, has no mana cost, and adds Zombie to its other creature types. Activate only as a sorcery.

e.g. Champion of Wits
See cards →

Disturb

Returning
mechanic

You may cast this card from your graveyard transformed for its disturb cost.

“You may cast this card from your graveyard transformed for its disturb cost.”

e.g. Lunarch Veteran
See cards →

Unearth

Returning
mechanic

Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.

“Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.”

e.g. Viscera Dragger
See cards →

Persist

Returning
ability

When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.

“When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.”

e.g. Kitchen Finks
See cards →

Undying

Returning
ability

When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.

“When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.”

e.g. Geralf's Messenger
See cards →

Wither

Returning
ability

This creature deals damage to creatures in the form of -1/-1 counters.

“This creature deals damage to creatures in the form of -1/-1 counters.”

e.g. Boggart Ram-Gang
See cards →

Infect

Returning
ability

This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters. A player with 10 or more poison counters loses the game.

“This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.”

e.g. Glistener Elf
See cards →

Toxic

Returning
ability

Combat damage this creature deals to a player also gives that player poison counters equal to its total toxic value. Normal damage still happens; toxic is not a separate trigger.

e.g. Crawling Chorus
See cards →

Rad

Returning
mechanic

At the beginning of your precombat main phase, mill a card for each rad counter you have. For each nonland card milled this way, lose 1 life and remove one rad counter.

e.g. The Wise Mothman
See cards →

Energy

Returning
mechanic

A resource counter represented by ⚡. Cards give you energy counters or let you pay energy counters for effects. Energy does not reset between turns.

“(Each ⚡ is an energy counter.)”

e.g. Aetherworks Marvel
See cards →

Experience

Returning
mechanic

A counter placed on you as a player (not on a permanent). Certain legendary commanders get stronger as you accumulate more experience counters.

e.g. Meren of Clan Nel Toth
See cards →

Adapt

Returning
mechanic

If this creature has no +1/+1 counters on it, put N +1/+1 counters on it.

“If this creature has no +1/+1 counters on it, put N +1/+1 counter(s) on it.”

e.g. Incubation Druid
See cards →

Graft

Returning
mechanic

This creature enters the battlefield with N +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto that creature.

“This creature enters the battlefield with N +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.”

e.g. Simic Initiate
See cards →

Proliferate

Returning
action

Choose any number of permanents and/or players, then give each another counter of each kind that permanent or player already has.

“Choose any number of permanents and/or players, then give each another counter of each kind that permanent or player already has.”

e.g. Evolution Sage
See cards →

Ninjutsu

Returning
mechanic

Return an unblocked attacking creature you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking.

“Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.”

e.g. Sakashima's Student
See cards →

Crew

Returning
mechanic

Tap any number of creatures you control with total power N or greater: This Vehicle becomes an artifact creature until end of turn.

“Tap any number of creatures you control with total power N or greater: This Vehicle becomes an artifact creature until end of turn.”

e.g. Smuggler's Copter
See cards →

Bestow

Returning
mechanic

If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.

“If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.”

e.g. Nighthowler
See cards →

Dash

Returning
mechanic

You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.

“You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.”

e.g. Kolaghan, the Storm's Fury
See cards →

Blitz

Returning
mechanic

If you cast this spell for its blitz cost, it gains haste and "when this creature dies, draw a card," and it's sacrificed at the beginning of the next end step.

“If you cast this spell for its blitz cost, it gains haste and "when this creature dies, draw a card," and it's sacrificed at the beginning of the next end step.”

e.g. Jaxis, the Troublemaker
See cards →

Connive

Returning
mechanic

Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.

“Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.”

e.g. Raffine, Scheming Seer
See cards →

Training

Returning
ability

Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.

“Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.”

e.g. Hopeful Initiate
See cards →

Backup

Returning
mechanic

When this creature enters, put N +1/+1 counters on target creature. If it is another creature, it gains the abilities printed below this backup ability until end of turn.

e.g. Boon-Bringer Valkyrie
See cards →

Exert

Returning
mechanic

You may exert this creature as it attacks. When you do, it doesn't untap during your next untap step, but an additional effect occurs.

“You may exert this creature as it attacks. (An exerted creature won't untap during your next untap step.)”

e.g. Glory-Bound Initiate
See cards →

Battalion

Returning
mechanic

Whenever this creature and at least two other creatures attack, a bonus effect occurs.

“Whenever this creature and at least two other creatures attack, [effect].”

e.g. Boros Elite
See cards →

Bloodrush

Returning
mechanic

Discard this card: Target attacking creature gets a bonus until end of turn.

“Discard this card: Target attacking creature gets [bonus] until end of turn.”

e.g. Ghor-Clan Rampager
See cards →

Raid

Returning
mechanic

A bonus effect that applies if you attacked with a creature this turn.

e.g. Mardu Heart-Piercer
See cards →

Ferocious

Returning
mechanic

A bonus effect that applies if you control a creature with power 4 or greater.

e.g. Crater's Claws
See cards →

Morph

Returning
mechanic

You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.

“You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.”

e.g. Exalted Angel
See cards →

Megamorph

Returning
mechanic

You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.

“You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.”

e.g. Den Protector
See cards →

Buyback

Returning
mechanic

You may pay an additional buyback cost as you cast this spell. If you do, put this spell into its owner's hand instead of the graveyard as it resolves.

“You may pay an additional [cost] as you cast this spell. If you do, put this card into its owner's hand as it resolves.”

e.g. Capsize
See cards →

Replicate

Returning
mechanic

When you cast this spell, you may pay its replicate cost any number of times. For each time you pay it, copy the spell.

“When you cast this spell, copy it for each time you paid its replicate cost.”

e.g. Pyromatics
See cards →

Splice

Returning
mechanic

As you cast a spell of the specified kind, you may reveal this card from your hand and pay its splice cost to add its rules text to that spell.

e.g. Glacial Ray
See cards →

Overload

Returning
mechanic

You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each."

“You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each."”

e.g. Cyclonic Rift
See cards →

Jump-start

Returning
mechanic

You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.

“You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.”

e.g. Radical Idea
See cards →

Rebound

Returning
mechanic

If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.

“If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.”

e.g. Distortion Strike
See cards →

Storm

Returning
mechanic

When you cast this spell, copy it for each spell cast before it this turn.

“When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.”

e.g. Tendrils of Agony
See cards →

Suspend

Returning
mechanic

Rather than cast this card from your hand, pay its suspend cost and exile it with time counters. At the start of your upkeep, remove a counter; when the last is removed, cast the spell for free.

“Rather than cast this card from your hand, you may pay its suspend cost. If you do, exile it with [N] time counters on it. At the beginning of each of your upkeeps, remove a time counter. When the last is removed, cast it without paying its mana cost.”

e.g. Ancestral Vision
See cards →

Spectacle

Returning
mechanic

You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.

“You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.”

e.g. Light Up the Stage
See cards →

Spree

Returning
mechanic

Choose one or more additional costs as you cast this spell, each with their own effects. You must choose at least one.

“Choose one or more additional costs.”

e.g. Three Steps Ahead
See cards →

Improvise

Returning
mechanic

Each artifact you tap after you're done activating mana abilities pays for 1.

“Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.”

e.g. Whir of Invention
See cards →

Surveil

Returning
action

Look at the top N cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.

“Look at the top N cards of your library, then put any number of them into your graveyard and the rest on top in any order.”

e.g. Sinister Sabotage
See cards →

Investigate

Returning
action

Create a Clue artifact token with "2, Sacrifice this artifact: Draw a card."

“(It's an artifact with "2, Sacrifice this artifact: Draw a card.")”

e.g. Thraben Inspector
See cards →

Explore

Returning
action

Reveal the top card of your library. If it's a land, put it into your hand. Otherwise, put a +1/+1 counter on this creature and put the card back or into your graveyard.

“Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or into your graveyard.”

e.g. Merfolk Branchwalker
See cards →

Learn

Returning
action

You may reveal a Lesson card from outside the game and put it into your hand, or discard a card to draw a card.

“You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.”

e.g. Professor of Symbology
See cards →

Foretell

Returning
mechanic

During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.

“During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.”

e.g. Alrund's Epiphany
See cards →

Plot

Returning
mechanic

You may pay the plot cost and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost.

“You may pay [cost] and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.”

e.g. Slickshot Show-Off
See cards →

Discover

Returning
mechanic

Exile cards from the top of your library until you exile a nonland card with mana value N or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.

“Exile cards from the top of your library until you exile a nonland card with mana value N or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.”

e.g. Trumpeting Carnosaur
See cards →

Mill

Returning
action

To put that many cards from the top of your library into your graveyard.

“Put the top N cards of your library into your graveyard.”

e.g. Glimpse the Unthinkable
See cards →

Companion

Returning
mechanic

If your starting deck meets this companion's condition, you may begin the game with this card in a separate zone. Once per game, for 3, you may put it into your hand.

“If this card is your chosen companion, you may put it into your hand from your sideboard for [3] any time you could cast a sorcery.”

e.g. Lurrus of the Dream-Den
See cards →

Mutate

Returning
mechanic

If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities of the ones under it.

“If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities of the ones under it.”

e.g. Gemrazer
See cards →

Meld

Returning
mechanic

Exile two specified cards you control, then put the combined meld card onto the battlefield.

e.g. Bruna, the Fading Light
See cards →

Daybound

Returning
mechanic

If it is night, this permanent enters transformed. At the next untap step, day becomes night if the previous active player cast no spells on their turn. Daybound permanents transform when it becomes night.

e.g. Tovolar, Dire Overlord
See cards →

Nightbound

Returning
mechanic

At the next untap step, night becomes day if the previous active player cast at least two spells on their turn. Nightbound permanents transform when it becomes day.

e.g. Tovolar, the Midnight Scourge
See cards →

Saga

Returning
mechanic

Lore counters advance a Saga through its chapters as your precombat main phase begins. Normally it enters with one lore counter. Sacrifice it once its final chapter is reached and its pending chapter abilities have left the stack.

e.g. The Eldest Reborn
See cards →

Treasure

Returning
mechanic

An artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."

“(It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")”

e.g. Smothering Tithe
See cards →

Clue

Returning
mechanic

An artifact token with "2, Sacrifice this artifact: Draw a card."

“(It's an artifact with "2, Sacrifice this artifact: Draw a card.")”

e.g. Thraben Inspector
See cards →

Food

Returning
mechanic

An artifact token with "2, Tap, Sacrifice this artifact: You gain 3 life."

“(It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")”

e.g. Gilded Goose
See cards →

Blood

Returning
mechanic

An artifact token with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card."

“(It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")”

e.g. Bloodtithe Harvester
See cards →

Map

Returning
mechanic

A colorless artifact token. Pay 1, tap it, and sacrifice it to have a target creature you control explore. Activate only as a sorcery.

e.g. Get Lost
See cards →

Devotion

Returning
mechanic

Your devotion to a color is the number of mana symbols of that color among the mana costs of permanents you control.

e.g. Gray Merchant of Asphodel
See cards →

Delirium

Returning
mechanic

A bonus effect that applies if there are four or more card types among cards in your graveyard.

e.g. Ishkanah, Grafwidow
See cards →

Threshold

Returning
mechanic

A bonus effect that applies if you have seven or more cards in your graveyard.

e.g. Werebear
See cards →

Hellbent

Returning
mechanic

A bonus effect that applies if you have no cards in hand.

e.g. Anthem of Rakdos
See cards →

Metalcraft

Returning
mechanic

A bonus effect that applies if you control three or more artifacts.

e.g. Mox Opal
See cards →

Morbid

Returning
mechanic

A bonus effect that applies if a creature died this turn.

e.g. Tragic Slip
See cards →

Formidable

Returning
mechanic

A bonus effect that applies if you control creatures with total power 8 or greater.

e.g. Shaman of Forgotten Ways
See cards →

Undergrowth

Returning
mechanic

A bonus that scales with the number of creature cards in your graveyard.

e.g. Rhizome Lurcher
See cards →

Regenerate

Retired
action

The next time this permanent would be destroyed this turn, instead tap it, remove it from combat, and remove all damage from it.

e.g. Troll Ascetic

Banding

Retired
ability

Any creatures with banding, and up to one without, can attack in a band. The attacking player assigns damage for blocked bands.

“Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.”

e.g. Benalish Hero

Shroud

Retired
ability

This permanent can't be the target of spells or abilities. Unlike hexproof, this applies to your own spells too.

e.g. Blastoderm

Intimidate

Retired
ability

This creature can't be blocked except by artifact creatures and/or creatures that share a color with it. Retired in favor of menace.

e.g. Bladetusk Boar

Fear

Retired
ability

This creature can't be blocked except by artifact creatures and/or black creatures. Retired in favor of intimidate, then menace.

e.g. Severed Legion

Shadow

Retired
ability

This creature can only block or be blocked by creatures with shadow. A niche evasion ability from Tempest block.

“This creature can block or be blocked by only creatures with shadow.”

e.g. Dauthi Mercenary

Horsemanship

Retired
ability

This creature can't be blocked except by creatures with horsemanship. Essentially flying for Portal Three Kingdoms.

“This creature can't be blocked except by creatures with horsemanship.”

e.g. Riding Red Hare

Phasing

Retired
ability

During your untap step, your permanents with phasing phase out and eligible phased-out permanents phase in. Phased-out objects are treated as absent; this does not cause them to leave or enter the battlefield.

e.g. Teferi's Isle

Flanking

Retired
ability

Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.

“Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.”

e.g. Sidar Jabari

Cumulative Upkeep

Retired
mechanic

At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.

“At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.”

e.g. Mystic Remora

Echo

Retired
mechanic

At the beginning of your upkeep, if this permanent came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.

“At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.”

e.g. Avalanche Riders

Fading

Retired
mechanic

This permanent enters the battlefield with N fade counters on it. At the beginning of your upkeep, remove a fade counter. If you can't, sacrifice it.

“This permanent enters the battlefield with N fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.”

e.g. Blastoderm

Vanishing

Retired
mechanic

This permanent enters with N time counters. At the start of your upkeep, remove one. When the last is removed, sacrifice it. Like Fading but using time counters.

“This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.”

e.g. Aven Riftwatcher

Bushido

Retired
ability

Whenever this creature blocks or becomes blocked, it gets +N/+N until end of turn.

“Whenever this creature blocks or becomes blocked, it gets +N/+N until end of turn.”

e.g. Samurai of the Pale Curtain

Soulshift

Retired
mechanic

When this creature dies, you may return target Spirit card with mana value N or less from your graveyard to your hand.

“When this creature dies, you may return target Spirit card with mana value N or less from your graveyard to your hand.”

e.g. Gibbering Kami

Offering

Retired
mechanic

You may cast this card any time you could cast an instant by sacrificing a [creature type] and paying the difference in mana costs.

e.g. Patron of the Kitsune

Forecast

Retired
mechanic

An activated ability used from your hand, only during your upkeep and once each turn. Pay its costs and reveal the card; it stays revealed until it leaves your hand or the upkeep ends.

e.g. Sky Hussar

Bloodthirst

Retired
mechanic

If an opponent was dealt damage this turn, this creature enters the battlefield with N +1/+1 counters on it.

“If an opponent was dealt damage this turn, this creature enters the battlefield with N +1/+1 counters on it.”

e.g. Scab-Clan Mauler

Haunt

Retired
mechanic

A permanent with haunt can exile itself haunting a creature when it dies; an instant or sorcery can do so when it resolves. Its other text describes the effect that triggers when the haunted creature dies.

e.g. Blind Hunter

Ripple

Retired
mechanic

When you cast this spell, you may reveal the top N cards of your library. You may cast any card revealed this way with the same name without paying its mana cost.

“When you cast this spell, you may reveal the top N cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs.”

e.g. Surging Flame

Recover

Retired
mechanic

While this card is in your graveyard, another creature going to your graveyard from the battlefield triggers recover. Pay the recover cost to return this card to hand; otherwise exile it.

e.g. Grim Harvest

Gravestorm

Retired
mechanic

When you cast this spell, copy it for each permanent put into a graveyard this turn.

“When you cast this spell, copy it for each permanent put into a graveyard this turn.”

e.g. Bitter Ordeal

Epic

Retired
mechanic

For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.

“For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose new targets for the copy.”

e.g. Enduring Ideal

Imprint

Retired
mechanic

Exile a card onto this permanent, which remembers it. Other abilities reference the imprinted card.

e.g. Chrome Mox

Provoke

Retired
mechanic

Whenever this creature attacks, you may have target creature defending player controls untap and block this creature if able.

“Whenever this creature attacks, you may have target creature defending player controls untap and block this creature if able.”

e.g. Deftblade Elite

Absorb

Retired
ability

If a source would deal damage to this creature, prevent N of that damage. This applies separately to each source and damage event.

e.g. Lymph Sliver

Rampage

Retired
ability

Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first.

“Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first.”

e.g. Craw Giant

Landwalk

Retired
ability

This creature can't be blocked if defending player controls a [land type]. Variants: Islandwalk, Swampwalk, Forestwalk, Plainswalk, Mountainwalk. Retired in favor of evasion that doesn't reference basic land types.

e.g. Rootwater Commando

Enchant World

Retired
mechanic

World is a supertype. If multiple world permanents are on the battlefield, keep only the one that has been world for the shortest time; if tied, all are put into their owners’ graveyards.

e.g. Concordant Crossroads

Aura Swap

Retired
mechanic

You may exchange this Aura with an Aura card in your hand.

“[Cost]: You may exchange this Aura with an Aura card in your hand.”

e.g. Arcanum Wings

Bands with Others

Retired
ability

Allows attacking bands among creatures with the same specified bands-with-other ability. It also changes who assigns damage in those combats. Sharing only the creature type is not enough.

e.g. Cathedral of Serra