Magic: The Gathering is a turn-based duel of resources, timing, and reading the table. You build a deck around a strategy, summon creatures, cast spells, and try to reduce your opponent to zero life — or run them out of cards. The complexity rewards careful sequencing, and the elegance is in the rules.
First Casts
Learn Magic
A guided primer on turn flow, combat, and the stack.
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Basics
Turn structure, card types, zones — the bones of the game.
- · Turn phases: Beginning · Main 1 · Combat · Main 2 · End
- · Zones: Library, Hand, Battlefield, Stack, Graveyard, Exile
- · Card types: Creature, Artifact, Enchantment, Sorcery, Instant, Land, Planeswalker, Battle
Combat
Attack, block, deal damage. The clock you build at the table.
- · Declare attackers — they tap unless they have vigilance
- · Declare blockers — multiple blockers can block one attacker
- · Combat damage uses power, dealt simultaneously per damage step
Stack & Priority
Spells resolve last-in, first-out. Master priority and you master Magic.
- · Active player gets priority first each step
- · Pass priority to let the top of the stack resolve
- · Mana abilities don't use the stack — they resolve immediately
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First Game Checklist
- 01Build a 60-card deck (or use a precon)
- 02Shuffle, draw 7, mulligan if needed
- 03Decide who goes first — winner of a coin flip chooses
- 04Untap, upkeep, draw — then play
- 05Track life with TheStack.gg's Life Tracker
- 06Lookup unknown cards with Card Lookup
Learning Tips
- Read the card. Then read it again. Most rules questions are answered on the card.
- When in doubt, the active player has priority first in each step.
- Tap mana before casting; declare targets last so opponents can respond.
- Triggered abilities use "when" or "whenever" — they go on the stack the next time priority is passed.
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